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Timeline for && vs ST_Intersects performance

Current License: CC BY-SA 3.0

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Nov 24, 2017 at 19:35 vote accept yurtesen
Nov 24, 2017 at 16:38 history edited Evan Carroll CC BY-SA 3.0
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Nov 24, 2017 at 16:33 history edited Evan Carroll
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Nov 24, 2017 at 16:29 answer added Evan Carroll timeline score: 11
Nov 24, 2017 at 16:22 review Close votes
Nov 27, 2017 at 18:03
Nov 24, 2017 at 16:20 history edited Evan Carroll CC BY-SA 3.0
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Nov 24, 2017 at 16:15 history edited yurtesen CC BY-SA 3.0
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Nov 24, 2017 at 16:14 comment added yurtesen The question is if && is significantly faster than ST_Intersects when using with ST_MakeEnvelope (a reactangular boundary), Also am I understanding correctly that when checking points inside a rectangular boundary && does exactly same thing as ST_Intersects?
Nov 24, 2017 at 16:05 comment added Evan Carroll What is the question? You can publish a self-answered question here, but you have to be asking a question not just researching.
Nov 24, 2017 at 16:02 history edited Evan Carroll CC BY-SA 3.0
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Nov 24, 2017 at 15:59 history asked yurtesen CC BY-SA 3.0